art created by Perri Smith



Title: In the Company of Ghosts: Part 1. The Electrodynamics of Moving Bodies
Author: KodiakkeMax ( KodiakkeMax@yahoo.com )
Summary: A mere moment, passing unnoticed. A choice, unremarkable in a daily web of choices. And thus two Prowlers, two pilots... and two very different destinations.
Author Notes: Please blame Perri, Kiki, Fi, and cofax. I'm gonna start a list.
Mix: (a) a long hiatus to a newly-addicted fan – there really is no worse torment outside of the Aurora Chair (b) a deleted scene, and (c) some twisted sense of self-challenge. Those viewers outside the U.S., or with access to the DVDs, might remember that Larraq and Aeryn had, in "A Bug's Life", a conversation about his type of commando, which they referred to as "Black Ghosts."
Story Notes: Although this is Part 1 of a 3 part series, it can be read as a stand-alone novella.
SPOILER WARNING: Everything through "Lambs to the Slaughter, Part 2: In the Lion's Den".
Disclaimer: Farscape, and all its characters and worlds, are not mine. I do this in homage to the characters I know and love, which are owned by Jim Henson and Co. No copyright infringement is intended, no money is collected, and hopefully, no characters are seriously abused. Well, more than usual.
Author's Website:


In The Company of Ghosts
Part 1 of 3
The Electrodynamics of Moving Bodies
by
KodiakkeMax


Section  1:    Down the Rabbit Hole
Section  2:    My PK Girl
Section  3:    A Human Reaction
Section  4:    A Bug's Life
Section  5:    Hit the Nerve
Section  6:    Uncharted Territories
Section  7:    Out of Mind
Section  8:    Long Live the Queen
Section  9:    Beware the Stranger
Section 10:   The Effects of Ice
Section 11:   Scar Tissue
Section 12:   Infinite Possibilities
Section 13:   The Slaughter of a Fractured Time





Title: In the Company of Ghosts, Part 2: Escape Velocity
Author: KodiakkeMax ( KodiakkeMax@yahoo.com )
Summary: A sequel to P1: The Electrodynamics of Moving Bodies. John Crichton and Captain Aeryn Sun meet again. All hezmana breaks loose.
Author Notes: I absolutely cannot express enough my thanks to my betas. In the midst of all, they beta'd and bettered. (Rather like battered and deep-fried. ;) Guys, you're amazing. You know that.
PRINTER WARNING: You will kill many trees. FYI.
Story Notes: Although this can be read as a stand-alone, anyone interested can learn the universe in Part 1 of "In the Company of Ghosts". Yes, there is a Part 3 after this; no, this can be read stand-alone.
SPOILER WARNING: References to Final Four of Season 3.
Disclaimer: Standard. Farscape belongs to other, cooler people. I merely borrow and abuse the characters.
Author's Website:


In The Company of Ghosts
Part 2 of 3
Escape Velocity
by
KodiakkeMax


Section  1:    Same Dren, Different Day
Section  2:    In the Company of Ghosts
Section  3:    In Enemy Hands
Section  4:    The Ways of Danger
Section  5:    Conspiracy Theories
Section  6:    Finders, Keepers
Section  7:    To Catch a Rising Sun
Section  8:    Being More
Section  9:    The Call of Dark
Section 10:   Distractions to Endgame
Section 11:   A Simple Plan
Section 12:   Movement into Pattern
Section 13:   Aftershocks
Section 14:   The Difference Between Lost and Found is a Thin Line
Section 15:   When Coming Home





Title: In the Company of Ghosts, Part 3: Effects at Perihelion
Author: KodiakkeMax ( KodiakkeMax@yahoo.com )
Summary: Peri-he-lion (n): The point in the path of a celestial body that is nearest to the sun.
Author Notes: Thank you, Fi, for leaving your own neural echo to whisper in my ear. Thank you, K, for joining the club. Thank you, cofax, for the guacamole and so much more. Thank you, readers, for coming this far with me. I hope you enjoy the rest of the ride.
Story Notes: "Effects at Perihelion" is Part 3 of 3.
SPOILERS: References through 322.
PRINTER WARNING: You will kill several trees.
Disclaimer: Standard. They don't belong to me. I borrow and abuse them.
Author's Website:


In The Company of Ghosts
Part 3 of 3
Effects at Perihelion
by
KodiakkeMax


Section  1:    Interspecies Dating
Section  2:    The Mechanics of Mutiny
Section  3:    Bonding Rituals
Section  4:    Team Players
Section  5:    Diaspora
Section  6:    Shell Game
Section  7:    Cracking in the Code
Section  8:    The Choice
Section  9:    Sensor Ghosts
Section 10:   The Consequence of Choices





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